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  <description>Wheels, dice, coins and pickers for the small decisions of daily life, plus rules for the games people actually play. Free, no sign-up.</description>
  <language>en-GB</language>
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    <title>12 dice games for two people</title>
    <link>https://mini-zoo.org/guides/dice-games-for-two/</link>
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    <description>Games you can play with a pair of dice, a scrap of paper and someone across the table. Rules first, then who it suits.</description>
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    <title>How to split chores without it becoming an argument</title>
    <link>https://mini-zoo.org/guides/splitting-chores-fairly/</link>
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    <description>The problem is almost never the chores. It is that nobody agreed what the list was.</description>
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    <title>Drinking games that need nothing but dice</title>
    <link>https://mini-zoo.org/guides/dice-drinking-games/</link>
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    <description>No cards, no cups, no elaborate setup. A pair of dice and people who can count to twelve.</description>
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    <title>Card games for two people that are actually good</title>
    <link>https://mini-zoo.org/guides/card-games-for-two/</link>
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    <description>Most card games are written for four and tolerate two. These are the ones that are better with two.</description>
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    <title>How to decide what to eat when nobody will choose</title>
    <link>https://mini-zoo.org/guides/what-to-eat-tonight/</link>
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    <description>Two people who both genuinely do not mind can spend forty minutes not eating.</description>
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    <title>How to pick a giveaway winner people will believe</title>
    <link>https://mini-zoo.org/guides/fair-giveaway-winner/</link>
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    <description>Being fair is the easy half. The hard half is being visibly fair to people who were not in the room.</description>
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    <title>Party games that need nothing but people</title>
    <link>https://mini-zoo.org/guides/party-games-no-equipment/</link>
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    <description>Games for a room with no equipment, no table and a varying amount of attention.</description>
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    <title>How to make teams nobody complains about</title>
    <link>https://mini-zoo.org/guides/making-fair-teams/</link>
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    <description>The problem with two captains picking is not fairness. It is that somebody is picked last, in public, every time.</description>
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    <title>Family game night: what actually works, by age</title>
    <link>https://mini-zoo.org/guides/family-game-night/</link>
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    <description>The hard part is not choosing a game. It is choosing one that a six-year-old and a fifteen-year-old can both lose gracefully.</description>
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    <title>Ice breakers that do not make everyone wince</title>
    <link>https://mini-zoo.org/guides/icebreaker-questions/</link>
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    <description>Most ice breakers fail for the same reason: they ask people to perform rather than to answer.</description>
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